Find all Special Cards (grouped by type) and their effects explained in detail below... (work in progress)
→ List Special Card Ideas (not yet used Abilities)
...
...Add +1 to every row on your pup card for this round (even if it exceeds 5)
Once activated, just add 1 Bone to your total Bone Count (even if that one Attribute you are using it on has 5 or more already).A tight leash ensures no hram comes to the pack. Match your attack or defense Bone Count to your opponent's value. If this results in a tie, your Card is safe and only the opponent's Card is sent to Horny Jail.
detailed description here...You've got the keys to everything. Choose one column (left or right) of the Gear and Kink category. The attributes from those sides are now locked and can't be used this round.
detailed description here...Different kinks, many colors, one heartbeat. Count the number of different Colors in your hand. Add +1 Bone to your total score for every unique color found (max +3).
detailed description here...The one holding the chain calls the shots. Play this card immediatley if you lose a combat round. Instead of your active Pup Combat Card going to the Knockout Pile, the yanks your opponent's active Card down with it, moving both Cards directly into Horny Jail.
detailed description here...Put your Pup Combat Card's Color Ability on a new level.
Warm + cold colors: Bone limit for Color Ability inactive.
Neurtal color: +2 Bones in your total score if a tie occurs.
Rare color: You'll get a third chance if needed.
detailed description here...No matter how rough the round was, you're safe. Prevent your currently played Card from entering Horny Jail or the Knockout Pile. Shuffle it back into your Deck to recharge.
detailed description here...You know asking for help isn't a weakness! Use any other card in your Hand to sum up the attribute Bones of both cards for your Bone Count (up to the 5 Bone limit).
detailed description here...Regular checkups keep you and the pack safe. Trigger the Release condition of 1 active Curse Card currently affecting you and discard it.
detailed description here...A gentle boop and a warm belly rub melt away every chill. If your active Pup Combat Card has a cold color, it also gains all warm color abilities for this round.
detailed description here...Suspended high - good luck reaching for an escape. For this round, your opponent cannot use Special Cards, Dog Tricks or Color Abilities. All active Curses are paused.
detailed description here...You pull the strings. Make a player activate on of their Special Cards of your choice. You choose who it affects.
detailed description here...Good boys do as told. At the start of the round, command your opponent to send 1 card from their Hand to Horny Jail. If they refuse, their attack/counter attack suffers -2 Bones this round.
detailed description here...Get close and become one! Choose the Bone Count for any attribute from this card or your current Pup Card.
detailed description here...Get close and become one! Choose the Bone Count for any attribute from this card or your current Pup Card.
detailed description here...Get close and become one! Choose the Bone Count for any attribute from this card or your current Pup Card.
detailed description here...Get close and become one! Choose the Bone Count for any attribute from this card or your current Pup Card.
detailed description here...Get close and become one! Choose the Bone Count for any attribute from this card or your current Pup Card.
detailed description here...The beat is loud, the gear is tight. Add +1 Bone to every row in the Gear category for this round. These attributes can exceed the 5 Bone limit.
detailed description here..."What did you say?" - Level up your gear with custom streetwear. Add +3 Bones to one attribute in the Gear category (up to the 5 Bone limit).
detailed description here...Chaos isn't a mess, it's an opportunity. Take 3 random cards from each opponent's hand and move one to Horny Jail, swap on card of your choice from their Discard Pile and swap the last one with a random card from their Deck.
detailed description here...True Belgian spirit. If your active Pup Combat Card features the Belgian flag icon, add +2 Bones to either attack OR defense this round (may exceed the 5 Bone limit)
detailed description here...Gear and beat pefectly matched. Instantly win this round if your active Pup Combat Card has 5 Bones on each attribute in one of these two pairs: BDSM + Leather OR MX/Biker + Cuckolding.
detailed description here...Eyes on the prize, paws on the pitch. For this round, the Sportswear and Outdoor/Dares attributes on your active Pup Combat Card are both set to 5 Bones.
detailed description here...When the bass drops, standard rules go out the window. You may choose you counter attack from any attribute across both the Gear and Kink categories.
detailed description here...Different gear, same pulse. We never leave a pup behind. If you lose this combat round, your active Combat Pup Card is returned safely to the bottom of your deck instead of going to the Knockout Pile.
detailed description here...Where the Canarian sun is hot and the dunes are wild, fetish runs free. Embrace the combination of light gear with outdoor fun and gain +2 Bones on Jocks/Undies and Outdoor/Dares (up to the 5 Bone limit).
detailed description here...Bound by premium gear, stripped of every escape. Send all Pup Combat Cards with 3 or fewer Bones currently in your opponent's hand straight to Horny Jail.
detailed description here...Within these walls, you are completely safe. Pause the effects of all Curse Cards affecting you. For this round only, act as if these cards are not active.
detailed description here...Every kink has its place. No hierarchy, no exclusion. Choose Gear or Kinks. For this round, any Attribute in that category with 0 Bones and no Dog Trick counts as 5 Bones.
detailed description here...Step up to the bar, take a break and let the tention melt away. If an opponent's attack or counter attack scores 5 Bones or more, reduce it to 3 Bones for this round.
detailed description here...True magic happens when we lift each other up into the light. Choose a Special Card played another player this round. All players (including you) gain that card's positive effect for this round.
detailed description here...A vortex catches all active Pup Combat Cards and mixes up all bones. This round results in a tie (regardless of other active abilities). Put the active Pup Combat Cards in Horny Jail.
detailed description here...Locked tight, fuled by desire and frustration. If your active Pup Combat Card features the Belgian flag icon, add +2 Bones to its Chastity attribute for this round (may exceed the 5 Bone limit).
detailed description here...Poland's queerest pack, fiercy in every reflection. If your active Pup Combat Card features the Polish flag icon, choose either stat column and mirror its Bone value onto the opposite column for this round.
detailed description here...Bringing the pack together across Poland. If your active Pup Combat Card features the Polish flag icon, add +2 Bones to any Kink attribute for this round (may exceed the 5 Bone limit).
detailed description here...add effect text here
add RELEASE text here
detailed description here...+ Release description in more detail or other words