The main cards and core of the game, containing a Bone Count on specific attributes used for the Battle.
Supporting Cards: to boost your Pup Combat Cards during gameplay.
Curse Cards: to weaken your opponents.
Playroom Cards: to change conditions for all Players.
DECK: Each Player has their own Deck containing their Pup Combat Cards and Special Cards (same size for everyone)
HAND: The Pup Combat Cards you currently hold (1–5 depending on Play Mode). Special Cards are never held in the Hand.
TOY BOX: Where drawn Special Cards are parked face-up until used. Visible to all players. Number of Slots depending on Game Mode.
KNOCKOUT PILE: Where defeated Pup Cards and used Special Cards go (not used in Game Mode Omega)
HORNY JAIL: Cards involved in a Tie (Bone Count Total Draw) go here
CURSES: Active Curse Cards placed directly in front of the affected player.
PLAYROOM: Central slot for the single active Playroom Card affecting the battle.
Empty Play Area
Example of Play Area in first Round
Example of Play Area in Round 2
Example of Play Area in Round 3
Example of Play Area close to End of Battle